Understanding the basic HTML structure of Degen Boy OS

<div id="device-container"> <div id="screen"> <div id="app-window"></div> </div> <div id="controls"> </div> </div>
`; break; case 'CSS': guideContent.innerHTML = `

Styling with CSS

Learn how to style your Degen Boy OS

/* Main Degen Boy OS styles */ :root { --main-bg-color: #9bbc0f; --main-text-color: #0f380f; /* Add more custom properties */ } #device-container { width: 320px; height: 560px; background-color: #8b8b8b; /* Add more styles */ }
`; break; case 'JavaScript': guideContent.innerHTML = `

Adding Functionality with JavaScript

Learn how to add interactivity to your Degen Boy OS

function updateScreen() { const appWindow = document.getElementById('app-window'); appWindow.innerHTML = apps[currentApp].content; appWindow.className = 'fade-in'; if (apps[currentApp].init) { apps[currentApp].init(); } }
`; break; case 'Quiz': guideContent.innerHTML = `

Test Your Knowledge

What does CSS stand for?
A. Computer Style Sheets
B. Creative Style Sheets
C. Cascading Style Sheets
D. Colorful Style Sheets
`; break; } } function checkAnswer(answer) { const result = document.getElementById('quiz-result'); if (answer === 'C') { result.textContent = 'Correct! CSS stands for Cascading Style Sheets.'; result.style.color = 'green'; } else { result.textContent = 'Incorrect. Try again!'; result.style.color = 'red'; } } // P5.js sketch function p5sketch(p) { let x = 100; let y = 100; p.setup = function() { p.createCanvas(300, 200); }; p.draw = function() { p.background(51); p.fill(255); p.rect(x, y, 50, 50); x = x + p.random(-1, 1); y = y + p.random(-1, 1); }; } // Three.js scene function initThreeScene() { const container = document.getElementById('three-container'); const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(container.clientWidth, container.clientHeight); container.appendChild(renderer.domElement); const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const cube = new THREE.Mesh(geometry, material); scene.add(cube); camera.position.z = 5; function animate() { requestAnimationFrame(animate); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); } animate(); } // Initial screen update updateScreen();